Emailed to subscribers, disseminating information about the latest research, news and conference alerts
ICT Research database
Categorised ICT in education research collection
Research Reviews Archive
Collection of over 150 DERN Research Reviews
Occasional papers providing in-depth analysis of ICT research on priority areas and trends.
The Games for Learning project set out to explore game-based learning (GBL) practices in New Zealand classrooms and build a connected community of research and practice. The research suggests there is a mixture of curiosity, enthusiasm, and uncertainty in the sector about where games fit into learning. This report outlines some of the theoretical perspectives and literature related to games-based learning research.
Offering a scan of the current literature, this report is structured around a thematic analysis of what is unknown and known in online learning F-12, and intended to directly inform school policy and direction. Two broad thematic focal areas, Learning Program Design and Teacher Capacity were identified.
This project sought to examine how maker activities using 3D design and 3D printing technology could enhance learning and teaching outcomes across 24 Kindergarten to Year 2 classes. Students developed a range of 21st century capabilities including creativity, problem-solving, critical thinking, inquiry, design thinking, collaboration, autonomy, literacy, numeracy, scientific understanding, digital literacy, communication, reflective learning capabilities and resilience.
Australian Educational Technologies Trends (AETT) report
Over 100 leading Australian and international educators and experts concerned with Australian education contributed to this report on how Educational Technologies and the computing curriculum is currently being implemented in Australian schools, and the changes that may occur in the near future (5 years).
Students, computers and learning - making the connection
OECD report examines how students access to and use ICT
Mobile learning – why tablets? -- DERN's research brief looks at mobile learning and why tablets are so popular.
› 21st century skills (206)
› Assessment online (101)
› Blended learning (128)
› Collaboration (247)
› Digital literacy (238)
› Educational leadership (107)
› Engagement and performance (278)
› Evaluating ICT effects (98)
› ICT in education (473)
› Information (78)
› Information sources (107)
› Innovation (175)
› Interactive personal networking (99)
› Internet use (157)
› Learning communities (114)
› Learning environment (632)
› Learning systems (76)
› Mobile learning (217)
› Multimedia (65)
› Open scholarship (129)
› Pedagogy (441)
› Personalising learning (114)
› Social Media (175)
› Teacher capacity (142)
› Teacher education (94)
› Training (102)
› Trends (159)