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Category: Computer games

Research Reviews

Internet usage and educational outcomes
Young children and screen time
Teachers and digital games in the classroom


ICT Research

Researching game-based learning practices in Aotearoa New Zealand
Getting a read on the app stores: a market scan and analysis of children’s literacy apps
Getting a read on the app stores: a market scan and analysis of children’s literacy apps
Using educational games for sign language learning - a SignWriting Learning Game: case study
Applying gamification techniques to enhance effectiveness of video-lessons
“Let’s do this together and see what we can come up with!”
Video game self-efficacy and its effect on training performance
A model for exploring the usefulness of games for classrooms
Gaming experience as a prerequisite for the adoption of digital games in the classroom?
Improving learning experiences through gamification: a case study
Educators who believe: understanding the enthusiasm of teachers who use digital games
On line and other game-based learning for mathematics
Gamification in education: a systematic mapping study
Children’s media use study how our children engage with media today
The Second Scientix Conference 24-26 October 2014 – the results
Children’s media lives: year 1 findings
Exploring elementary-school students’ engagement patterns in a game-based learning environment
Handbook of games and simulations in teacher education
Digital teachers, digital principals: transforming the ways we engage students
Level up learning: a national survey on teaching with digital games



Research Briefs

There are no entries available in this category.


In the spotlight

Featured category: 21st century skills

NMC Horizon Report > 2018 Higher Education Edition

Australian Educational Technologies Trends (AETT) report
Over 100 leading Australian and international educators and experts concerned with Australian education contributed to this report on how Educational Technologies and the computing curriculum is currently being implemented in Australian schools, and the changes that may occur in the near future (5 years).

Students, computers and learning - making the connection
OECD report examines how students access to and use ICT

Mobile learning – why tablets? -- DERN's research brief looks at mobile learning and why tablets are so popular.

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21st century skills (206)
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ICT in education (475)
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