
Digital games and simulations are serious new tools for learning. They can achieve dramatically higher levels of emotional power, interactivity and effectiveness for learning compared to conventional resources. Collaboratively developed by the American Association of Colleges of Teacher Education, the Society for Information Technology and Teacher Education, and the National Technology Leadership Coalition, the handbook aims to provide a digestible set of clear and useful guidelines and ideas that will stimulate the deeper conversations needed to make more rapid progress in integrating games and simulations into the “next practices” in teacher education.
Featured category: 21st century skills
NMC Horizon Report > 2018 Higher Education Edition
Australian Educational Technologies Trends (AETT) report
Over 100 leading Australian and international educators and experts concerned with Australian education contributed to this report on how Educational Technologies and the computing curriculum is currently being implemented in Australian schools, and the changes that may occur in the near future (5 years).
Students, computers and learning - making the connection
OECD report examines how students access to and use ICT
Mobile learning – why tablets? -- DERN's research brief looks at mobile learning and why tablets are so popular.
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