
The overall goal of this research, by the Joan Ganz Cooney Center and BrainPop, is to connect the documented experiences of teachers with other research about video games and learning, and to provide media-rich illustrations about innovative classroom practice that can be made available to a variety of audiences. Four video case studies and a summary of the findings are available to view and download.
Featured category: 21st century skills
NMC Horizon Report > 2018 Higher Education Edition
Australian Educational Technologies Trends (AETT) report
Over 100 leading Australian and international educators and experts concerned with Australian education contributed to this report on how Educational Technologies and the computing curriculum is currently being implemented in Australian schools, and the changes that may occur in the near future (5 years).
Students, computers and learning - making the connection
OECD report examines how students access to and use ICT
Mobile learning – why tablets? -- DERN's research brief looks at mobile learning and why tablets are so popular.
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