
The quantitative and qualitative data in this study demonstrate that people who primarily use computers for non-instrumental purposes are generally as capable with computers as those who use them for instrumental purposes. It also illustrates that people who largely use computers for non-instrumental purposes gain skills that help them perform instrumental tasks. This suggests that embracing gaming and other leisure activities will allow novice users to acquire the experience necessary to build a range of computer competencies. Most important for computer skill acquisition is the variety of activities users engage in, not their formal training, and not whether they perform instrumental or non-instrumental activities.
Featured category: 21st century skills
NMC Horizon Report > 2018 Higher Education Edition
Australian Educational Technologies Trends (AETT) report
Over 100 leading Australian and international educators and experts concerned with Australian education contributed to this report on how Educational Technologies and the computing curriculum is currently being implemented in Australian schools, and the changes that may occur in the near future (5 years).
Students, computers and learning - making the connection
OECD report examines how students access to and use ICT
Mobile learning – why tablets? -- DERN's research brief looks at mobile learning and why tablets are so popular.
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