
This NFER report provides an up-to-date account of what the evidence tells us about game-based learning and its potential impact on learning and teaching. The report found that video games can impact positively on problem solving skills, motivation and engagement. However, it was unclear whether this impact could be sustained over time.
Featured category: 21st century skills
NMC Horizon Report > 2018 Higher Education Edition
Australian Educational Technologies Trends (AETT) report
Over 100 leading Australian and international educators and experts concerned with Australian education contributed to this report on how Educational Technologies and the computing curriculum is currently being implemented in Australian schools, and the changes that may occur in the near future (5 years).
Students, computers and learning - making the connection
OECD report examines how students access to and use ICT
Mobile learning – why tablets? -- DERN's research brief looks at mobile learning and why tablets are so popular.
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› Evaluating ICT effects (98)
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› Innovation (175)
› Interactive personal networking (99)
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› Learning environment (633)
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› Teacher education (96)
› Training (102)
› Trends (162)