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Research Reports

DERN provides access to quality assured and current information resources around the use of digital technologies and digital media in education. These resources are annotated and linked to relevant categories to enable access to collections of similar resources under specific topics.


Adaptive quizzes to increase motivation, engagement and learning outcomes in a first year accounting unit

Posted on 28 Feb 2019 with 0 comments
Assessment online Engagement and performance

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This paper presents the findings from a pilot of adaptive quizzes in a fully online unit at an Australian higher education provider. Results indicate that adaptive quizzes contribute to student motivation and engagement, and students perceive that adaptive quizzes support their learning. The results reveal that student scores did not increase significantly as a result of the introduction of adaptive quizzes.


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Academic Twitter and professional learning: myths and realities

Posted on 28 Feb 2019 with 0 comments
Social Media Teacher capacity

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This qualitative study suggests that while Twitter offers informal opportunities for academic development, inhibiting factors prevent staff from establishing their social presence and participating in conversations on academic Twitter.


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Global Education Census report 2018

Posted on 28 Feb 2019 with 0 comments
ICT in developing countries Learning systems Trends

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The Global Education Census asked close to 20,000 teachers and students around the world what education is like where they are, finding that students and teachers are using multiple platforms to help their learning and teaching. New technologies are seeing widespread use in the classroom, but they haven’t replaced traditional tools.


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Digital experience insights survey 2018

Posted on 25 Feb 2019 with 0 comments
Digital literacy ICT in education

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Report examining the digital experience insights findings from 12 Australia and New Zealand (ANZ) pilot universities that gathered over 21,000 students’ responses. The digital experience insights survey covers 4 key areas of digital lives of students: digital in the institution, digital at course level and student attitudes to digitial learning


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Researching game-based learning practices in Aotearoa New Zealand

Posted on 27 Nov 2018 with 0 comments
Computer games Instructional design Learning environment

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The Games for Learning project set out to explore game-based learning (GBL) practices in New Zealand classrooms and build a connected community of research and practice. The research suggests there is a mixture of curiosity, enthusiasm, and uncertainty in the sector about where games fit into learning. This report outlines some of the theoretical perspectives and literature related to games-based learning research.


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Learning Program Design and Teacher Capacity: A Literature Review

Posted on 19 Nov 2018 with 0 comments
Blended learning Teacher capacity Teacher education

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Offering a scan of the current literature, this report is structured around a thematic analysis of what is unknown and known in online learning F-12, and intended to directly inform school policy and direction. Two broad thematic focal areas, Learning Program Design and Teacher Capacity were identified.  


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Makerspaces in Primary School Settings: Advancing 21st Century and STEM Capabilities using 3D Design and 3D Printing

Posted on 19 Nov 2018 with 0 comments
Early childhood STEM education

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This project sought to examine how maker activities using 3D design and 3D printing technology could enhance learning and teaching outcomes across 24 Kindergarten to Year 2 classes. Students developed a range of 21st century capabilities including creativity, problem-solving, critical thinking, inquiry, design thinking, collaboration, autonomy, literacy, numeracy, scientific understanding, digital literacy, communication, reflective learning capabilities and resilience.


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Unfitting, uncomfortable, unacademic: a sociological reading of an interactive mobile phone app in university lectures

Posted on 19 Nov 2018 with 0 comments
Learning environment Mobile learning

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This study explores students' constructions of a mobile learning app that was introduced into lectures during a year-long university course. Students largely rejected the app, constructing it as unfitting for the context, a socially uncomfortable experience and an unacademic way of learning.


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Higher Education Learning Framework: An evidence-informed model for university learning

Posted on 19 Nov 2018 with 0 comments
Instructional design Teacher education

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The Higher Education Learning Framework (HELF) is grounded on a synthesis of existing frameworks, literature, and research, and informed by interviews with national and international experts in learning and higher education offering the latest thinking on university learning. A science of learning lens was applied during development, threading together thinking in education, neuroscience, and psychology.


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Digital Ethics and the Use of ePortfolio: A Scoping Review of the Literature

Posted on 19 Nov 2018 with 0 comments
Assessment online Electronic portfolios Privacy

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This systematic scoping review found a dearth of literature surrounding policies and guidelines for students. While there appears to be guidance on consent with respect to accessing information or images from vulnerable communities, there is limited guidance on how to address the ethical use of information online.


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In the spotlight

Featured category: 21st century skills

NMC Horizon Report > 2018 Higher Education Edition

Australian Educational Technologies Trends (AETT) report
Over 100 leading Australian and international educators and experts concerned with Australian education contributed to this report on how Educational Technologies and the computing curriculum is currently being implemented in Australian schools, and the changes that may occur in the near future (5 years).

Students, computers and learning - making the connection
OECD report examines how students access to and use ICT

Mobile learning – why tablets? -- DERN's research brief looks at mobile learning and why tablets are so popular.

Browse by Category

21st century skills (206)
Assessment online (102)
Blended learning (128)
Collaboration (247)
Digital literacy (239)
Educational leadership (107)
Engagement and performance (279)
Evaluating ICT effects (98)
ICT in education (474)
Information (78)
Information sources (107)
Innovation (175)
Interactive personal networking (99)
Internet use (157)
Learning communities (114)
Learning environment (632)
Learning systems (77)
Mobile learning (217)
Multimedia (65)
Open scholarship (129)
Pedagogy (441)
Personalising learning (114)
Social Media (176)
Teacher capacity (143)
Teacher education (94)
Training (102)
Trends (160)

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