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Category: Engagement and performance

Research Reviews

Face-to-face or online – student attitudes
Learning to teach in a flipped science classroom
Student engagement in blended learning
Social capital from online discussion forums
Task switching and multitasking
New model for senior secondary assessment
New models to equip learners for the knowledge age
Potential of MOOCs in K-12
Teacher use of student data
Twitter in education
Class blogs as teaching tools
Interactivity
MOOCs for K-12
Computing in schools
Pedagogy driven PLEs
Social presence online
MOOC characteristics
Improving STEM results
Multimedia online assessment
Transforming pedagogy
Video games
Online course essentials
Digital technology trends and learning
Teaching practice
MOOC: Learning to learn
Backchannel interaction
E-textbooks in universities
Managing Web 2.0 learning
Digital learning effectiveness
Learning analytics
Curation
Teacher practicum
Collaboration lifts learning
Laptop take-up
Assessment and feedback
Virtual worlds
Faculty attitudes
Myth and reality
Digital games
Blended learning
Personalising learning
Learning mathematics
Texting
Course engagement online
Online collaboration
Reflecting on teaching practice
Technology improves performance
Feedback
Reflections
Innovative teaching and learning
Australian children online
Reading online - OECD
Reading survey
Success of online courses
Reading
Educational vision
Critical pedagogy
Interactive networking take up
Pocket learning
A framework for mobile learning
Learning at home
Personal learning environments
Pedagogy and student-teacher interactions
Delivery and student learning
Are the new millenium learners making the grade?
Research meta-analysis


ICT Research

Adaptive quizzes to increase motivation, engagement and learning outcomes in first year accounting
Utilising technology to connect the hospital and the classroom
Let me edutain you! Practices of student engagement employed by new lecturers
Comparative analysis of the impact of traditional versus innovative learning environment on student
Measuring student engagement in an online program
Virtual worlds and social and educational inclusion: case study
Using educational games for sign language learning - a SignWriting Learning Game: case study
Using Moodle in secondary education: a case study of the course “Research Project” in Greece
Using word clouds in online discussions to support critical thinking and engagement
Content or platform: why do students complete MOOCs?
Professional learning in higher education
Does gender influence emotions resulting from positive applause feedback in self-assessment testing?
Using LectureTools to enhance student–instructor relations and student engagement in the large class
University student learning and the impact of technology on their learning
Student attitudes to traditional and online methods of delivery
Digital smarts: enhancing learning & teaching
Can behavioral tools improve online student outcomes?
Does gender influence emotions resulting from positive applause feedback in self-assessment testing?
Can using individual online interactive activities enhance exam results
Posterlet: a game-based assessment of children’s choices to seek feedback and to revise
Engagement in digital lecture halls: a study of student course engagement and mobile device use
The effects of technology innovativeness and system exposure on student acceptance of e-textbooks
Synchronous online discourse in a technology methods course for middle and secondary…
Exploring intensive longitudinal measures of student engagement in blended learning
Social capital from online discussion forums
Task selection, task switching and multitasking during computer-based independent study
The role of technology in increasing preservice teachers’ anticipation ...
Coding across the curriculum
Flipped-class pedagogy enhances student metacognition and collaborative-learning strategies
Social capital from online discussion forums
Can behavioral tools improve online student outcomes?
The times they are a-changing: a new model for senior secondary assessment
Cyborg teaching: the transferable benefits of teaching online for the face-to-face classroom
Video-based feedback on student assessment: scarily personal
Social media as a learning community: the good, the bad, and the ugly
Exploring elementary-school students’ engagement patterns in a game-based learning environment
The effectiveness of e-learning: an explorative and integrative review of the definitions ...
Recommendations on formative assessment and feedback practices for stronger engagement in MOOCs
How do virtual world experiences bring about learning? A critical review of theories
Adding some TEC-VARIETY: 100+ activities for motivating and retaining learners online
Investigating the potential of MOOCs in k-12 teaching and learning environments
National School Improvement Tool
eLearningCampus: a decade of lessons learned
Digital engagement: driving student success
Is computer gaming the new ICT?
Student teachers’ attitude towards Twitter for educational aims
Class blogs as a teaching tool to promote writing and student Interaction
Blended synchronous learning - a handbook for educators
Gamification and working life cooperation in an e-learning environment
Games as a platform for student participation in authentic scientific research
Children’s and young people’s reading in 2013
Facilitators as co-learners in a collaborative open course for teachers and students
Implementing a game for supporting learning in mathematics
International computer and information literacy study: assessment framework
Teachers surveyed on using games in class
Strategies for creating a community of inquiry through online asynchronous discussion
Just-in-time or plenty-of-time teaching?
iPad intervention with at-risk preschoolers: mobile technology in the classroom
Learning space: perspectives on technology and literacy in a changing educational landscape
The new digital learning playbook
Learning by comparing with Wikipedia: the value to students’ learning
The power of social presence for learning
Middle-school students’ online information problem solving behaviors on the information retrieval
Exploring discipline differentiation in online discussion participation
Active learning increases student performance in science, engineering, and mathematics
The Internet in face-to-face higher education: can interactive learning improve academic achievement
Grade change : tracking online education in the United States
What do secondary school students think about multimedia science computer assisted assessment (CAA)?
Towards a methodology for examining Twitter follower accession
Graduate student perceptions of the use of online course tools to support engagement
Predictors of perceived importance and acceptance of digital delivery modes in higher education
An exploratory study of effective online learning
Students’ engagement with Facebook in a university undergraduate policing unit
Cultural translation in massive open online courses (MOOCs)
Students’ engagement in technology rich classrooms and its relationship to professors’ conceptions
The economic impacts of mobile broadband on the Australian economy, from 2006 to 2013
Roles and student identities in online large course forums: implications for practice
Five smart ways to deploy tablets
Connected learning: harnessing the Information Age to make learning more powerful
Student perceptions of using the PebblePad e-portfolio system
Exploring the feasibility of international collaboration and relationship building
Practitioner perspectives: children’s use of technology in the early years
Parents’ perspectives: children’s use of technology in the early years
The benefits of playing video games
Multi-user virtual environments fostering collaboration in formal education
Graduate student perceptions of the use of online course tools to support engagement
An exploratory study of emotional affordance of a massive open online course
Reviewing the trajectories of e-learning
The effectiveness of protocols when pre-service teachers engage in online collaborations
Blended learning: an institutional approach for enhancing students’ learning experiences
“I’d be so much more comfortable posting anonymously”: identified versus anonymous participation
Gender differences in the reading of e-books
Am I extravert or introvert? Considering the personality effect toward e-learning system
Comparison of course completion and student performance through online and traditional courses
Investigating how digital technologies can support a triad-approach for student assessment
Interactivity with the interactive whiteboard in traditional and innovative primary schools
Ethical issues in technology enhanced assessment
Exploiting the collaborative potential of technology enhanced assessment in higher education
Electronic assessment: past, present, and future
Using e-assessment to learn about learning



Research Briefs

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In the spotlight

Featured category: 21st century skills

NMC Horizon Report > 2018 Higher Education Edition

Australian Educational Technologies Trends (AETT) report
Over 100 leading Australian and international educators and experts concerned with Australian education contributed to this report on how Educational Technologies and the computing curriculum is currently being implemented in Australian schools, and the changes that may occur in the near future (5 years).

Students, computers and learning - making the connection
OECD report examines how students access to and use ICT

Mobile learning – why tablets? -- DERN's research brief looks at mobile learning and why tablets are so popular.

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21st century skills (206)
Assessment online (103)
Blended learning (128)
Collaboration (248)
Digital literacy (239)
Educational leadership (107)
Engagement and performance (279)
Evaluating ICT effects (98)
ICT in education (475)
Information (78)
Information sources (107)
Innovation (175)
Interactive personal networking (99)
Internet use (157)
Learning communities (115)
Learning environment (633)
Learning systems (77)
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Multimedia (65)
Open scholarship (129)
Pedagogy (441)
Personalising learning (114)
Social Media (176)
Teacher capacity (144)
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Training (102)
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