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Research Reports

Reflections on identity and learning in a virtual world: the avatar in Second Life

Posted on 19 Dec 2012 with 0 comments
ICT in education Learning communities Learning environment Virtual classrooms

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Participation in learning in a virtual world requires the use of an avatar. An avatar is a representation of the learner in the virtual environment and varies in complexity depending on the virtual space. Necessarily, in a complex virtual world, an avatar becomes a virtual embodiment of an individual's identity. Some individuals spend time developing and evolving their avatar while others seem content to use a default setting in favour of completing whatever task has been set for them in the virtual world. 


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